
And a number that have done really well on Fish, A and B ranked players, a really solid representation of the community. “In our office in Korea, we have a few former pros, like Ki-Bong Kook 'TheBoy' and a few others. They paid particular attention to the Korean community, which has been largely responsible for keeping Brood War popular as a game and esport for over nineteen years. Stilwell explained that feedback from the existing StarCraft: Brood War community was what decided the direction of StarCraft: Remastered. Stilwell told me why ‘modernization’ (which ended up being our codeword for ‘dumbing down’) of the game was quickly shot down: “Even if there was an inkling of that originally, as soon as we really talked to people got the feedback that the fastest way to turn this community off and guarantee that stay with some older version of the game is if you change the game itself. I asked why Blizzard was so dedicated to keeping that aspect of the game. I don’t think that idea ever had legs.Īs a hardcore fan of the original StarCraft, I had often thought the clunky, ancient interface that made Brood War appealing to its loyal fanbase was also what made it daunting for new players. We got the feedback that the fastest way to turn this community off. And doing this even better would be new players.”

Doing this right is keeping the core community happy.

“But they tend to be like, more on the stretch goals side of things. “ are definitely a factor,” he continued.
